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Interview with Indie Game Developer AdiMese Rose

<p><img class&equals;"aligncenter wp-image-10749" src&equals;"https&colon;&sol;&sol;www&period;collegecareerlife&period;net&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;game-development&period;jpg" alt&equals;"" width&equals;"2000" height&equals;"1333" &sol;><&sol;p>&NewLine;<p>Game development sounds like a great career to many people&period; Some game enthusiasts may envision getting paid to play games all day&period; But as with any career path&comma; there are pros and cons&period; We interviewed independent game developer <strong>AdiMese Rose<&sol;strong> to find out what it&&num;8217&semi;s really like to be a game developer&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><strong>How did you get started with game development&quest;<&sol;strong><&sol;p>&NewLine;<p>I practically grew up playing video games so that&&num;8217&semi;s kind of how everything got set in motion&period; I didn&&num;8217&semi;t actually start developing until 2006-07 after I found a program called Game Maker and I started developing various of fan made projects until I got comfortable enough with the program to develop my own material&period;<&sol;p>&NewLine;<p><strong>What kind of games do you design&quest;<&sol;strong><&sol;p>&NewLine;<p>Early in my career I mainly focused on developing 2D platformers but as time progressed&comma; I have worked on Arcade Games&comma; Fighting Games&comma; Survival Games&comma; Board Games &amp&semi; Casual Games&period; I&&num;8217&semi;m currently working on a story based management simulator which I hope to officially announce sometime this year&period;<&sol;p>&NewLine;<p><strong>A lot of people think game design involves playing all day&comma; but what is it really like to be a game designer&quest;<&sol;strong><&sol;p>&NewLine;<p>Well that&&num;8217&semi;s kind of true in a way&comma; since I&&num;8217&semi;m a self taught developer I have to write the code then I test it and that cycle repeats over &amp&semi; over&period; So I&&num;8217&semi;m basically playing what I wrote for a couple of minutes making sure everything works then I move on to the next task&comma; repeat &amp&semi; eventually it turn into hours&period; It definitely gets frustrating when something isn&&num;8217&semi;t working like it&&num;8217&semi;s suppose to because that can set you back a bit&period;<&sol;p>&NewLine;<p><strong>What are your favorite and least favorite parts of being a game designer&quest;<&sol;strong><&sol;p>&NewLine;<p>I would say my favorite thing about game development is probably watching my creation come to life&comma; seeing this visual I have on paper actually become a reality&period; I also enjoy seeing people play these games and their reaction when they complete something or just seeing the determination on their faces when they get to an advanced obstacle that I know is gonna be a pain to complete&period; My least favorite part is probably designing&comma; whether it be level design or designing the HUD&comma; Designing is definitely one of the things I rather work with someone else to do because it slows down progress tremendously for me&period;<&sol;p>&NewLine;<p><strong>Any tips for those wishing to enter the game design industry&quest;<&sol;strong><&sol;p>&NewLine;<p>You need to have a lot of motivation &amp&semi; determination to make this career work&period; Do NOT quit your job if you&&num;8217&semi;re just starting out&comma; this business is not a get rich scheme&period; Your main priority when first starting out is to FINISH your game&comma; no matter how simple it is or how basic&comma; you need to successfully finish a product before you start attaching &&num;8220&semi;Game Developer&&num;8221&semi; to your name&period; Read some tutorials and get familiar with the programming language you will be using&comma; make duplicates of already popular games but add your own twist to it so it&&num;8217&semi;s not an exact clone&comma; once you feel comfortable enough then start creating a small&sol;medium sized file of your idea project and share your progress along the way to build an early fan base because social media&sol;marketing is everything&period; Not everyone is going to like your project&comma; not everyone is going to care about your project&comma; your project might only get 10 plays but if you managed to successfully complete that game&comma; that game is in no way a failure&period; You learn from it &amp&semi; you build upon it&period; This isn&&num;8217&semi;t an easy career&comma; sometimes all you can do is create the best product you can&comma; market the best you can&comma; and hope that all the pieces fall into place&period;<&sol;p>&NewLine;<div><&sol;div>&NewLine;<div>As I mentioned before&comma; some people might not like your product&period;&period; but many others will &amp&semi; those people are the ones that can turn your project into a career defining moment&period;<&sol;div>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><strong>Follow AdiMese&colon;<&sol;strong><&sol;p>&NewLine;<div><&sol;div>&NewLine;<div>http&colon;&sol;&sol;adimese&period;com&sol;<&sol;div>&NewLine;<div><&sol;div>&NewLine;<div>https&colon;&sol;&sol;twitter&period;com&sol;adi&lowbar;mese<&sol;div>&NewLine;<div><&sol;div>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

Andrea: